//
//  BBUpdateTableViewController.swift
//  beegin2
//
//  Created by zsy on 16/3/20.
//  Copyright © 2016年 kszz. All rights reserved.
//

import UIKit

class BBUpdateTableViewController: UITableViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
        // 弥补因为返回按钮被替换导致的边缘滑入手势失效的问题
        let gesture = UIPanGestureRecognizer(target: self, action: #selector(BBUpdateTableViewController.goBack))
        self.view.addGestureRecognizer(gesture)
    }
    
    func goBack() {
        self.navigationController?.popViewControllerAnimated(true)
        Common.rootViewController.mainTabBarController.tabBar.hidden = false
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 2
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        switch section{
        
        case 0 :
            return 1
            
        case 1:
            return 2
            
        default:
            return 0
        }
    }

    override func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
        
        return 10
    }
    override func tableView(tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
        
        return 1
    }
    
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
    {
        let identifier = indexPath.section == 0 ? "custNameCell" : "custDetailCell"
        
        let cell = tableView.dequeueReusableCellWithIdentifier(identifier, forIndexPath: indexPath)

        // Configure the cell...
        if indexPath.section == 1{
        
            switch indexPath.row{
            case 0:
                cell.textLabel?.text = "身高"
                cell.detailTextLabel?.text = "70cm"
            case 1:
                cell.textLabel?.text = "体重"
                cell.detailTextLabel?.text = "8kg"
            default:
                break
            }
        }

        return cell
    }
    

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
